Shockingly, still kicking!


Hahahaha what do you mean it's been 5 years???


Against perhaps all odds and my better judgment, I do not intend to abandon this project!   While a true update is probably long out, I figured it might be useful to talk about changes in order to put pressure onto myself to work more.

Firstly... better visual input on effect (Adapt) equipment and pick-up.  Another that is hard to show just via gif is the ability to swap between traditional YNFG requirement of a speed-up effect for faster movement vs. the option to run via shift or autorun like a more typical RPGMaker games.  

Ideally, there will also be much more to do and see within 0.02!  I missed the DDJ completely and I know who I am as a person and I cannot promise that I will attempt next year, but I am working in my little corner here.  I'm just very shy about posting!

Get Fissure v0.01

Comments

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i liked your old games, i hope you finish this project!❤

Ahh, thank you!  ;_; ♥